5th Edition Wizard Spell Slots
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Spell NameSchoolCasting TimeRangeDurationComponentsAcid SplashConjuration1 Action60 FeetInstantaneousV, SBlade WardAbjuration1 ActionSelf1 roundV, SBooming BladeEvocation1 ActionSelf (5-foot radius)1 roundS, MChill TouchNecromancy1 Action120 Feet1 roundV, SControl FlamesTransmutation1 Action60 FeetInstantaneous or 1 hourSCreate BonfireConjuration1 Action60 FeetConcentration up to 1 minuteV, SDancing LightsEvocation1 Action120 FeetConcentration up to 1 minuteV, S, MEncode ThoughtsEnchantment1 ActionSelf8 hoursSFire BoltEvocation1 Action120 FeetInstantaneousV, SFriendsEnchantment1 ActionSelfConcentration up to 1 minuteS, MFrostbiteEvocation1 Action60 FeetInstantaneousV, SGreen-Flame BladeEvocation1 ActionSelf (5-foot radius)InstantaneousS, MGustTransmutation1 Action30 FeetInstantaneousV, SInfestationConjuration1 Action30 FeetInstantaneousV, S, MLightEvocation1 ActionTouch1 hourV, MLightning LureEvocation1 ActionSelf (15-foot radius)InstantaneousVMage HandConjuration1 Action30 Feet1 minuteV, SMendingTransmutation1 MinuteTouchInstantaneousV, S, MMessageTransmutation1 Action120 feet1 roundV, S, MMind SliverEnchantment1 Action60 feet1 roundVMinor IllusionIllusion1 Action30 feet1 minuteS, MMold EarthTransmutation1 Action30 feetInstantaneous or 1 hourSOn/Off (UA)Transmutation T1 Action60 feetInstantaneousV, SPoison SprayConjuration1 Action10 feetInstantaneousV, SPrestidigitationTransmutation1 Action10 feetUp to 1 hourV, SRay of FrostEvocation1 Action60 feetInstantaneousV, SSapping StingNecromancy D1 Action30 feetInstantaneousV, SShape WaterTransmutation1 Action30 feetInstantaneous or 1 hourSShocking GraspEvocation1 ActionTouchInstantaneousV, SSword BurstConjuration1 ActionSelf (5-foot radius)InstantaneousVThunderclapEvocation1 ActionSelf (5-foot radius)InstantaneousSToll the DeadNecromancy1 Action60 feetInstantaneousV, STrue StrikeDivination1 Action30 feetConcentration up to 1 roundS
Spell Name School Casting Time Range Duration Components; Acid Splash: Conjuration: 1 Action: 60 Feet: Instantaneous: V, S: Blade Ward: Abjuration: 1 Action: Self: 1. In previous editions of D&D, the ability to revive the dead was an ability that only high-level. I think one of the problems with the current 5E rules is that the game is apparently balanced on the assumption that the PCs take 2-3 short rests between long rests during adventures, but spellcasters with daily spell slots don’t have much of an incentive to take short rests. The deathless wizard is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared. Cantrips (at will): acid splash, chill touch, light, minor illusion, mending, prestidigitation; 1st level (4 slots. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. A comprehensive list of all official spells for Fifth Edition.
D - Dunamancy Spell
DG - Graviturgy Dunamancy Spell
DC - Chronurgy Dunamancy Spell
R - Ritual Spell
T - Technomagic5e SRD >Gamemastering >Monsters & Foes >NPCs >
Medium undead, chaotic evil or chaotic neutral
Armor Class 12 (17 with shield)Wizard Spell List
Hit Points 71 (11d8 + 22) T slot fastenal.
Speed 30 ft.STRDEXCONINTWISCHA11 (+014 (+2)14 (+2)18 (+415 (+2)13 (+1)
Saving Throws Int +7, Wis +5
Skills Arcana +7, Yog-Sothothery +5
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses passive Perception 12
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Languages Aklo, Common, any three other languages5th Edition Wizard Spell Slots Free
Challenge 8 (3,900 XP)
Special Traits
*Spellcasting. The deathless wizard is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared.
*Cantrips (at will): acid splash, chill touch, light, minor illusion, mending, prestidigitation
*1st level (4 slots): charm person, fog cloud, identify, shield
*2nd level (3 slots): alter self, detect thoughts, invisibility, see invisibility
*3rd level (3 slots): counterspell, vampiric touch
*4th level (3 slots): blight, dimension door
*5th level (2 slots): dominate person, hold monster
*6th level (1 slot): magic jar Turning Defiance. The deathless wizard has advantage on saving throws against effects that turn undead.
ActionsLevel 3 Wizard Spell Slots
*Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Reactions
*Reaction Spell. The deathless wizard has counterspell and shield, which it can cast as reactions.Wizard Spell Slots Dnd
Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.
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Spell NameSchoolCasting TimeRangeDurationComponentsAcid SplashConjuration1 Action60 FeetInstantaneousV, SBlade WardAbjuration1 ActionSelf1 roundV, SBooming BladeEvocation1 ActionSelf (5-foot radius)1 roundS, MChill TouchNecromancy1 Action120 Feet1 roundV, SControl FlamesTransmutation1 Action60 FeetInstantaneous or 1 hourSCreate BonfireConjuration1 Action60 FeetConcentration up to 1 minuteV, SDancing LightsEvocation1 Action120 FeetConcentration up to 1 minuteV, S, MEncode ThoughtsEnchantment1 ActionSelf8 hoursSFire BoltEvocation1 Action120 FeetInstantaneousV, SFriendsEnchantment1 ActionSelfConcentration up to 1 minuteS, MFrostbiteEvocation1 Action60 FeetInstantaneousV, SGreen-Flame BladeEvocation1 ActionSelf (5-foot radius)InstantaneousS, MGustTransmutation1 Action30 FeetInstantaneousV, SInfestationConjuration1 Action30 FeetInstantaneousV, S, MLightEvocation1 ActionTouch1 hourV, MLightning LureEvocation1 ActionSelf (15-foot radius)InstantaneousVMage HandConjuration1 Action30 Feet1 minuteV, SMendingTransmutation1 MinuteTouchInstantaneousV, S, MMessageTransmutation1 Action120 feet1 roundV, S, MMind SliverEnchantment1 Action60 feet1 roundVMinor IllusionIllusion1 Action30 feet1 minuteS, MMold EarthTransmutation1 Action30 feetInstantaneous or 1 hourSOn/Off (UA)Transmutation T1 Action60 feetInstantaneousV, SPoison SprayConjuration1 Action10 feetInstantaneousV, SPrestidigitationTransmutation1 Action10 feetUp to 1 hourV, SRay of FrostEvocation1 Action60 feetInstantaneousV, SSapping StingNecromancy D1 Action30 feetInstantaneousV, SShape WaterTransmutation1 Action30 feetInstantaneous or 1 hourSShocking GraspEvocation1 ActionTouchInstantaneousV, SSword BurstConjuration1 ActionSelf (5-foot radius)InstantaneousVThunderclapEvocation1 ActionSelf (5-foot radius)InstantaneousSToll the DeadNecromancy1 Action60 feetInstantaneousV, STrue StrikeDivination1 Action30 feetConcentration up to 1 roundS
Spell Name School Casting Time Range Duration Components; Acid Splash: Conjuration: 1 Action: 60 Feet: Instantaneous: V, S: Blade Ward: Abjuration: 1 Action: Self: 1. In previous editions of D&D, the ability to revive the dead was an ability that only high-level. I think one of the problems with the current 5E rules is that the game is apparently balanced on the assumption that the PCs take 2-3 short rests between long rests during adventures, but spellcasters with daily spell slots don’t have much of an incentive to take short rests. The deathless wizard is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared. Cantrips (at will): acid splash, chill touch, light, minor illusion, mending, prestidigitation; 1st level (4 slots. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. A comprehensive list of all official spells for Fifth Edition.
D - Dunamancy Spell
DG - Graviturgy Dunamancy Spell
DC - Chronurgy Dunamancy Spell
R - Ritual Spell
T - Technomagic5e SRD >Gamemastering >Monsters & Foes >NPCs >
Medium undead, chaotic evil or chaotic neutral
Armor Class 12 (17 with shield)Wizard Spell List
Hit Points 71 (11d8 + 22) T slot fastenal.
Speed 30 ft.STRDEXCONINTWISCHA11 (+014 (+2)14 (+2)18 (+415 (+2)13 (+1)
Saving Throws Int +7, Wis +5
Skills Arcana +7, Yog-Sothothery +5
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses passive Perception 12
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Languages Aklo, Common, any three other languages5th Edition Wizard Spell Slots Free
Challenge 8 (3,900 XP)
Special Traits
*Spellcasting. The deathless wizard is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared.
*Cantrips (at will): acid splash, chill touch, light, minor illusion, mending, prestidigitation
*1st level (4 slots): charm person, fog cloud, identify, shield
*2nd level (3 slots): alter self, detect thoughts, invisibility, see invisibility
*3rd level (3 slots): counterspell, vampiric touch
*4th level (3 slots): blight, dimension door
*5th level (2 slots): dominate person, hold monster
*6th level (1 slot): magic jar Turning Defiance. The deathless wizard has advantage on saving throws against effects that turn undead.
ActionsLevel 3 Wizard Spell Slots
*Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Reactions
*Reaction Spell. The deathless wizard has counterspell and shield, which it can cast as reactions.Wizard Spell Slots Dnd
Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.
Register here: http://gg.gg/vxanc
https://diarynote-jp.indered.space
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